Peer Reviewed
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The Virtual Human Breathing Coach.
S. Dar, A. Ekart, and U. Bernardet.
In 2022 IEEE Conference on Virtual Reality and 3D User
Interfaces Abstracts and Workshops (VRW), pages 434-436, Los Alamitos, CA,
USA, mar 2022. IEEE Computer Society.
[ bib |
DOI |
http ]
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Axial Generation: Mixing Colour and Shapes to Automatically Form Diverse
Digital Sculptures.
SN Computer Science, 3(6):505, oct 2022.
[ bib |
DOI |
http ]
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Evidence for a two-step model of social group influence.
Emiel Cracco, Ulysses Bernardet, Robbe Sevenhant, Nette Vandenhouwe,
Fran Copman, Wouter Durnez, Klaas Bombeke, and Marcel Brass.
iScience, 25(9):104891, sep 2022.
[ bib |
DOI |
http ]
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Isolating Action Prediction from Action Integration in the Perception of
Social Interactions.
Ana Pesquita, Ulysses Bernardet, Bethany E. Richards, Ole Jensen, and
Kimron Shapiro.
Brain Sciences, 12(4), apr 2022.
[ bib |
DOI |
http ]
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A framework for integrating gesture generation models into interactive
conversational agents.
Rajmund Nagy, Taras Kucherenko, Birger Moell, André Pereira,
Hedvig Kjellström, and Ulysses Bernardet.
In AAMAS '21: Proceedings of the 20th International Conference
on Autonomous Agents and MultiAgent Systems, Proceedings of the
International Joint Conference on Autonomous Agents and Multiagent Systems,
AAMAS, pages 1779-1781. IFAAMAS, May 2021.
[ bib ]
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Axial Generation: A Concretism-Inspired Method for Synthesizing Highly
Varied Artworks.
Edward Easton, Anikó Ekárt, and Ulysses Bernardet.
In Juan Romero, Tiago Martins, and Nereida
Rodríguez-Fernández, editors, Artificial Intelligence in Music,
Sound, Art and Design - 10th International Conference, EvoMUSART 2021, Held
as Part of EvoStar 2021, Proceedings, Lecture Notes in Computer Science,
pages 115-130, Germany, 2021. Springer.
[ bib |
DOI ]
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Expressing Personality Through Non-verbal Behaviour in Real-Time
Interaction.
Maryam Saberi, Steve DiPaola, and Ulysses Bernardet.
Frontiers in Psychology, 12:5474, 2021.
[ bib |
DOI |
http ]
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A Neuro-VR toolbox for assessment and intervention in Autism: Brain
responses to non-verbal, gaze and proxemics behaviour in Virtual Humans.
Cliona Kelly, Ulysses Bernardet, and Klaus Kessler.
In 2020 IEEE Conference on Virtual Reality and 3D User
Interfaces Abstracts and Workshops (VRW), pages 565-566. IEEE, march 2020.
[ bib |
DOI |
http ]
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When Agents Become Partners : A Review of the Role the Implicit Plays in
the Interaction with Artificial Social Agents.
Sanobar Dar and Ulysses Bernardet.
Multimodal Technologies and Interaction, 4(4):81, november
2020.
[ bib |
DOI |
http ]
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Towards Accessible Mental Healthcare through Augmented Reality and
Self-Assessment Tools.
Victoria Lush, Christopher Buckingham, Suzanne Edwards, and Ulysses
Bernardet.
International Journal of Online and Biomedical Engineering
(iJOE), 16(04):33, april 2020.
[ bib |
DOI |
http ]
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The Virtual Human Breathing Relaxation System.
Sanobar Dar, Victoria Lush, and Ulysses Bernardet.
In 2019 5th Experiment@International Conference (exp.at'19),
pages 276-277, 2019.
[ bib ]
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Augmented Reality for Accessible Digital Mental Healthcare.
Victoria Lush, Christopher Buckingham, Stephen Wileman, Suzanne
Edwards, and Ulysses Bernardet.
In 2019 5th Experiment@International Conference (exp.at'19),
pages 274-275, 2019.
[ bib ]
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Speech Breathing in Virtual Humans: An Interactive Model and Empirical
Study.
Ulysses Bernardet, Sin-Hwa Kanq, Andrew Feng, Steve DiPaola, and Ari
Shapiro.
In 2019 IEEE Virtual Humans and Crowds for Immersive
Environments (VHCIE), pages 1-9. IEEE, IEEE, march 2019.
[ bib |
DOI |
http ]
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Tired of Choosing? Just Add Structure and Virtual Reality.
Edward Easton, Ulysses Bernardet, and Aniko Ekart.
In International Conference on Evolutionary and Biologically
Inspired Music and Art, pages 142-155. Springer, 2019.
[ bib |
DOI |
http ]
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Assessing the reliability of the Laban Movement Analysis system.
Ulysses Bernardet, Sarah Fdili Alaoui, Karen Studd, Karen Bradley,
Philippe Pasquier, and Thecla Schiphorst.
PLOS ONE, 14(6):e0218179, june 2019.
[ bib |
DOI |
http ]
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Bio-Inspired Human-Computer-Interaction.
Ulysses Bernardet.
In Proceedings of the 32th International BCS Human Computer
Interaction Conference, pages 1-4, Belfast, Ireland, 2018.
[ bib |
DOI |
http ]
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An Eye Gaze Model for Controlling the Display of Social Status in
Believable Virtual Humans.
Michael Nixon, Steve DiPaola, and Ulysses Bernardet.
In 2018 IEEE Conference on Computational Intelligence and Games
(CIG), pages 1-8. IEEE, august 2018.
[ bib |
DOI |
http ]
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A Dynamic Speech Breathing System for Virtual Characters.
Ulysses Bernardet, Sin-hwa Kang, Andrew Feng, Steve DiPaola, and Ari
Shapiro.
In Lecture Notes in Computer Science (including subseries
Lecture Notes in Artificial Intelligence and Lecture Notes in
Bioinformatics), volume 10498 LNAI, pages 43-52. 2017.
[ bib |
DOI |
http ]
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An Interactive Space as a Creature:.
Ulysses Bernardet, Jaume Subirats Aleixandri, and Paul F.M.J.
Verschure.
International Journal of Virtual and Augmented Reality,
1(1):1-15, 2017.
[ bib |
DOI |
http ]
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m+m: A Novel Middleware for Distributed, Movement Based Interactive
Multimedia Systems.
Ulysses Bernardet, Dhruv Adhia, Norman Jaffe, Johnty Wang, Michael
Nixon, Omid Alemi, Jordon Phillips, Steve DiPaola, Philippe Pasquier, and
Thecla Schiphorst.
In Proceedings of the 3rd International Symposium on Movement
and Computing, MOCO '16, pages 21:1-21:9, New York, NY, USA, 2016. ACM.
[ bib |
DOI |
http ]
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An Architecture for Biologically Grounded Real-time Reflexive Behavior.
Ulysses Bernardet, Mathieu Chollet, Steve DiPaola, and Stefan
Scherer.
In Intelligent Virtual Agents, Lecture Notes in Computer
Science, page forthcoming. Springer International Publishing, 2016.
[ bib |
DOI ]
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Simulink Toolbox for Real-time Virtual Character Control .
Ulysses Bernardet, Maryam Saberi, and Steve DiPaola.
In Intelligent Virtual Agents, Lecture Notes in Computer
Science, page forthcoming. Springer International Publishing, 2016.
[ bib |
DOI ]
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Model of Personality-Based, Nonverbal Behavior in Affective Virtual
Humanoid Character.
Maryam Saberi, Ulysses Bernardet, and Steve DiPaola.
In Proceedings of the 2015 ACM on International Conference on
Multimodal Interaction, ICMI '15, pages 371-372, New York, NY, USA,
2015. ACM.
[ bib |
DOI |
http ]
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Exploring Facial Expressions for Human-Computer Interaction: Combining
Visual Face Tracking and EMG Data to Control a Flight Simulation Game.
Saeedeh Bayatpour, Ulysses Bernardet, Steve DiPaola, Alexandra
Kitson, and Bernhard E. Riecke.
In Proceedings of ISEA 2015: the 21st International Symposium on
Electronic Art. ISEA 2015, 2015.
[ bib ]
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A Framework for Exogenous and Endogenous Reflexive Behavior in Virtual
Characters.
Ulysses Bernardet and Steve DiPaola.
In Willem-Paul Brinkman, Joost Broekens, and Dirk Heylen, editors,
Intelligent Virtual Agents, volume 9238 of Lecture Notes in
Computer Science, pages 132-136. Springer International Publishing, 2015.
[ bib |
DOI ]
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Effect of a Virtual Agent's Contingent Smile Response on Perceived Social
Status.
Maryam Saberi, Ulysses Bernardet, and Steve DiPaola.
In Willem-Paul Brinkman, Joost Broekens, and Dirk Heylen, editors,
Intelligent Virtual Agents, volume 9238 of Lecture Notes in
Computer Science, pages 488-491. Springer International Publishing, 2015.
[ bib |
DOI ]
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A model for social spatial behavior in virtual characters.
Nahid Karimaghalou, Ulysses Bernardet, and Steve DiPaola.
Computer Animation and Virtual Worlds, 25:507-519, May 2014.
[ bib |
DOI |
http ]
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An Architecture for Personality-based, Nonverbal Behavior in Affective
Virtual Humanoid Character.
Maryam Saberi, Ulysses Bernardet, and Steve DiPaola.
Procedia Computer Science, 41:204-211, 2014.
[ bib ]
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Non-anthropomorphic Expression of Affective States through Parametrized
Abstract Motifs.
A. Betella, M. Inderbitzin, U. Bernardet, and P. F. M. J. Verschure.
In Affective Computing and Intelligent Interaction (ACII), 2013
Humaine Association Conference on, pages 435-441, September 2013.
[ bib |
DOI ]
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The Social Perceptual Salience Effect.
Martin Inderbitzin, Alberto Betella, Antonio Lanatá, Enzo P
Scilingo, Ulysses Bernardet, and Paul F M J Verschure.
Journal of experimental psychology. Human perception and
performance, 39(1):62-74, May 2013.
[ bib |
DOI ]
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The Effect of Guided and Free Navigation on Spatial Memory in Mixed
Reality.
Alberto Betella, Enrique Martínez Bueno, Ulysses Bernardet, and
Paul F. M. J. Verschure.
In Proceedings of the Virtual Reality International Conference:
Laval Virtual, VRIC '13, pages 7:1-7:8, New York, NY, USA, 2013. ACM.
[ bib |
DOI |
http ]
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Embodied Interaction with Complex Neuronal Data in Mixed-reality.
Alberto Betella, Rodrigo Carvalho, Jesus Sanchez-Palencia, Ulysses
Bernardet, and Paul F. M. J. Verschure.
In Proceedings of the 2012 Virtual Reality International
Conference, VRIC '12, pages 3:1-3:8, New York, NY, USA, 2012. ACM.
[ bib |
DOI |
http ]
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Emotion response patterns to transient stimuli in migraineurs and
non-migraineurs, Ana Pesquita, Ulysses Bernardet, Aleksander Valjamae, Joan
Dura, Patricia Pozo-Rosich, and Paul J Verschure.
September 2011.
[ bib |
DOI ]
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A biomimetic robot controller based on minimizing the unpredictability of
the environment: allostatic control revised.
Martí Sánchez-Fibla, Armin Duff, Ulysses Bernardet, and Paul
F. M. J. Verschure.
In European Conference on Artificial Life - ECAL 2011, pages
705-711, Paris, August 2011. MIT Press.
[ bib ]
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Interaction Mapping Affects Spatial Memory and the Sense of Presence when
Navigating in a Virtual Environment.
Hannu Järvinen, Ulysses Bernardet, and Paul F.M.J. Verschure.
In Proceedings of the Fifth International Conference on
Tangible, Embedded, and Embodied Interaction, TEI '11, pages 321-324, New
York, NY, USA, 2011. ACM.
[ bib |
DOI |
http ]
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Expression of emotional states during locomotion based on canonical
parameters.
Martin Inderbitzin, Aleksander Valjamae, Jose Maria Blanco Calvo,
Paul F M J Verschure, and Ulysses Bernardet.
In Face and Gesture 2011, pages 809-814. IEEE, 2011.
[ bib |
DOI ]
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CEEDs: Unleashing the Power of the Subconscious.
Jane Lessiter, Andrea Miotto, Jonathan Freeman, Paul Verschure, and
Ulysses Bernardet.
volume 7, pages 214-215, 2011.
[ bib |
DOI |
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iqr: A tool for the construction of multi-level simulations of brain and
behaviour.
Ulysses Bernardet and Paul F. M. J. Verschure.
Neuroinformatics, 8:113-134, June 2010.
[ bib |
http ]
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Allostatic Control for Robot Behaviour Regulation: An extension to path
planning.
Marti Sanchez Fibla, Ulysses Bernardet, and Paul F. M. J.
Verschure.
In IEEE/RSJ International Conference on Intelligent Robots and
Systems (IROS 2010), pages 1935 - 1942, Taipei, Taiwan, 2010.
[ bib ]
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Disembodied and Collaborative Musical Interaction in the Multimodal Brain
Orchestra.
S. Le Groux, J. Manzolli, M. Sanchez, A. Luvizotto, A. Mura,
A. Valjamae, C. Guger, R. Prueckl, U. Bernardet, and P. F. M. J. Verschure.
In NIME 2010, 15-18th June, Sydney, 2010.
[ bib ]
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Quantifying human subjective experience and social interaction using the
eXperience Induction Machine.
Ulysses Bernardet, Aleksander Väljamäe, Martin Inderbitzin,
Sytse Wierenga, Anna Mura, and Paul Verschure.
Brain Research Bulletin, 85:305-312, 2010.
[ bib |
http ]
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Allostatic Control for Robot Behavior Regulation: A comparative
Rodent-Robot Study.
Marti Sanchez-Fibla, Ulysses Bernardet, Erez Wasserman, Tatiana
Pelc, Matti Mintz, Jadin C. Jackson, Carien Lansink, Cyriel Pennartz, and
Paul F. M. J. Verschure.
Advances in Complex Systems, 13(03):377, 2010.
[ bib ]
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Non-Linear Neuronal Responses as an Emergent Property of Afferent
Networks: A Case Study of the Locust Lobula Giant Movement Detector.
Sergi Bermúdez i Badia, Ulysses Bernardet, and Paul F. M. J.
Verschure.
PLoS Comput Biol, 6(3):e1000701, 2010.
[ bib |
DOI |
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Studying the effectiveness of immersion for neurofeedback in mixed/virtual
reality, Aleksander Väljamäe, Tony Steffert, Ulysses Bernardet, John
Gruzelier, and Paul F. M. J. Verschure.
2009.
[ bib ]
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The Effects of Explicit and Implicit Interaction on User Experiences in a
Mixed Reality Installation: The Synthetic Oracle.
Sergi Bermúdez i Badia, Aleksander Valjamae, Fabio Manzi,
Ulysses Bernardet, Anna Mura, Jônatas Manzolli, and Paul F. M. J.
Verschure.
Presence: Teleoperators & Virtual Environments,
18(4):277-285, 2009.
[ bib |
http ]
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Social cooperation and competition in the mixed reality space eXperience
Induction Machine XIM.
Martin Inderbitzin, Sytse Wierenga, Aleksander Väljamäe,
Ulysses Bernardet, and Paul Verschure.
Virtual Reality, 13(3):153-158, 2009.
[ bib ]
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A model for the neuronal substrate of dead reckoning and memory in
arthropods: a comparative computational and behavioral study.
U Bernardet, S. Bermúdez i Badia, and P. F. M. J. Verschure.
Theory in Biosciences, 127(2), June 2008.
[ bib |
DOI ]
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Validating presence by relying on recollection: Human experience and
performance in the mixed reality system XIM.
Ulysses Bernardet, Martin Inderbitzin, Sytse Wierenga, Aleksander
Väljamäe, Anna Mura1, and Paul F. M. J. Verschure.
In The 11th International Workshop on Presence, October
25-27, pages 178-182, Padova, Italy, 2008.
[ bib ]
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Re(PER)Curso: An Interactive Mixed Reality Chronicle.
Anna Mura, Behdad Rezazadeh, Armin Duff, Jonatas Manzolli, Sylvain
Le Groux, Zenon Mathews, Ulysses Bernardet, Sytse Wierenga, Sergi Bermudez,
and Paul Verschure.
In ACM SIGGRAPH 2008 Talks, SIGGRAPH '08, pages 18:1-18:1, New
York, NY, USA, 2008. ACM.
[ bib |
DOI |
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The eXperience Induction Machine and its Role in the Research on
Presence.
U Bernardet, S. Bermúdez i Badia, and P. F. M. J. Verschure.
In The 10th Annual International Workshop on Presence, October
25-27, Barcelona, Spain, 2007.
[ bib ]
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A Biologically Based chemo-sensing UAV for Humanitarian Demining.
S. Bermúdez i Badia, U. Bernardet, A. Guanella, P. Pyk,
P. Knüsel, and P. F. M. J. Verschure.
International Journal of Advanced Robotic Systems,
4(2):187-198, 2007.
[ bib ]
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An artificial moth: Chemical source localization using a robot based
neuronal model of moth optomotor anemotactic search.
Pawel Pyk, Sergi Bermúdez i Badia, Ulysses Bernardet, Philipp
Knüsel, Mikael Carlsson, Jing Gu, Eric Chanie, Bill S. Hansson, Tim C.
Pearce, and Paul F. M. J. Verschure.
Auton Robot, 20:197-213, 2006.
[ bib ]
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Ada - intelligent space: an artificial creature for the SwissExpo.02.
K. Eng, A. Babler, U. Bernardet, M. Blanchard, M. Costa, T. Delbruck,
R. J. Douglas, K. Hepp, D. Klein, J. Manzolli, M. Mintz, F. Roth,
U. Rutishauser, K. Wassermann, A. M. Whatley, A. Wittmann, R. Wyss, and P. F.
M. J. Verschure.
In Robotics and Automation, 2003. Proceedings. ICRA '03. IEEE
International Conference on, volume 3, pages 4154-4159 vol.3, September
2003.
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Ada: a playful interactive space.
T. Delbrück, K. Eng, A Bäbler, U Bernardet, M. Blanchard,
A. Briska, M. Costa, R. J. Douglas, K. Hepp, D. Klein, J. Manzolli, M. Mintz,
F. Roth, U. Rutishauser, K. Wassermann, A. Wittmann, A. M. Whatley, R. Wyss,
and P. F. M. J. Verschure.
In Ninth IFIP TC13 International Conference on Human-Computer
Interaction Sept 1-5, pages 989-992, Zurich, Switzerland, 2003. IOS Press.
[ bib ]
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Design for a brain revisited: the neuromorphic design and functionality
of the interactive space 'Ada'.
K. Eng, D. Klein, A. Bäbler, U. Bernardet, M. Blanchard,
M. Costa, T. Delbrück, R. J. Douglas, K. Hepp, J. Manzo lli, M. Mintz,
F. Roth, U. Rutishauser, K. Wassermann, A. M. Whatley, A. Wittmann, R. Wyss,
and P. F. M. J. Verschure.
Rev Neurosci, 14:145-80, 2003.
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Ada: Constructing a Synthetic Organism.
K. Eng, A. Bäbler, U. Bernardet, M. Blanchard, A. Briska,
J. Conradt, M. Costa, T. Delbrück, R. Douglas, K. Hepp, D. Klein,
J. Manzolli, M. Mintz, T. Netter, F. Roth, U. Rutishauser, K. Wassermann,
A. Whatley, A. Wittmann, R. Wyss, and P. Verschure.
In Proceedings of the 2002 IEEE/RSJ International Conference on
Intelligent Robots and Systems. IEEE, October 2002.
[ bib |
.pdf |
Abstract ]
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IQR: a distributed system for real-time real-world neuronal simulation.
Ulysses Bernardet, Mark Blanchard, and Paul F. M. J. Verschure.
Neurocomputing, 44-46:1043-1048, June 2002.
[ bib ]
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Ada - Buildings as Organisms.
K. Eng, A. Bäbler, U. Bernardet, M. Blanchard, A. Briska,
M. Costa, T. Delbrück, R. Douglas, K. Hepp, D. Klein, J. Manzolli,
M. Mintz, T. Netter, F. Roth, K. Wassermann, A. Whatley, A. Wittmann, and
P. Verschure.
In Game, Set and Match, pages 19-24. Faculty of
Architecture, TU Delft, December 2001.
[ bib ]
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Roboser - an autonomous interactive music composition system.
K. Wassermann, M. Blanchard, U. Bernardet, J. Manzolli, and
P. Verschure.
In I. Zannos, editor, Proc. Int. Computer Music Conference
(ICMC), pages 531-534, 2000.
[ bib ]
Non-reviewed
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Simulation of embodied and large-scale neuronal systems with the iqr
software, Ulysses Bernardet.
2015.
Poster presented at the 9th Annual Canadian Neuroscience Meeting.
Vancouver, Canada.
[ bib ]
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Affective response patterns as indicators of personality in virtual
characters, Ulysses Bernardet and Steven DiPaola.
2014.
Poster presented at the 36th Annual Conference of the Cognitive
Science Society. Québec City, Canada.
[ bib ]
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Understanding and Realizing Presence in the Presenccia Project.
Mel Slater, Antonio Frisoli, Franco Tecchia, Christoph Guger, Beau
Lotto, Anthony Steed, Gert Pfurtscheller, Robert Leeb, Miriam Reiner,
Maria V. Sanchez-Vives, Paul Verschure, and Ulysses Bernardet.
Computer Graphics and Applications, IEEE, 27(4):90-93, 2007.
[ bib ]
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Iqr: a simulator for large scale realworld neuronal systems, Ulysses
Bernardet and Paul F. M. J. Verschure.
2005.
[ bib ]
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Simulated Learning and Learning in Simulated Environments, Ulysses
Bernardet.
September 2001.
Invited talk at NTCS 2001 Vienna.
[ bib ]
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Die Entwicklung der sozialen Motivation und der Identität in der
Adoleszenz, Ulysses Bernardet and Pierre-Marie Heller.
1997.
[ bib ]
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Soziale Motivation in der Adoleszenz; Eine Simulationsstudie des
Distanzverhaltens Vertrauten und Unbekannten gegenüber, Ulysses
Bernardet and Pierre-Marie Heller.
1997.
Presentation at SGP 1997 Basel.
[ bib ]
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Autonomieregulation im Zürcher Modell der sozialen Motivation,
Ulysses Bernardet.
1996.
Presentation at DGP 96 München.
[ bib ]
Books
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Integrating Cognitive Architectures into Virtual Character Design.
Jeremy Turner, Michael Nixon, Ulysses Bernardet, and Steve DiPaola,
editors.
IGI Global, Hershey, PA, 2016.
[ bib |
DOI ]
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iqr: Simulator for large scale neural systems.
Ulysses Bernardet and Paul Verschure.
CSN Book Series, Barcelona, Spain, 2013.
[ bib ]
Book Chapters
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The eXperience Induction Machine: A New Paradigm for Mixed-Reality
Interaction Design and Psychological Experimentation.
Ulysses Bernardet, Sergi Bermúdez i Badia, Armin Duff, Martin
Inderbitzin, Sylvain Le Groux, Jônatas Manzolli, Zenon Mathews, Anna
Mura, Aleksander Väljamäe, and Paul F.M.J Verschure, pages
357-379.
Springer Verlag, 2010.
[ bib ]
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Distributed Adaptive Control: A proposal on the neuronal organization of
adaptive goal oriented behavior.
Armin Duff, César Rennó Costa, Encarni Marcos, André
Luvizotto, Andrea Giovannucci, Martí Sánchez Fibla, Ulysses
Bernardet, and Paul F. M. J. Verschure, pages 15-41.
Springer Berlin / Heidelberg, 2010.
[ bib ]